What is your name?
<<textbox "$playerName" " ">>
How do you wish to be referred?
Nominative:
<<textbox "$he" " ">>
<i>He, she, they, etc</i>
Accusative:
<<textbox "$him" " ">>
<i>Him, her, they, etc</i>
Possessive:
<<textbox "$his" " ">>
<i>His, her, their, etc</i>
[[Confirm Character]]<<set $he to $he.toLowerCase()>>
<<set $him to $him.toLowerCase()>>
<<set $his to $his.toLowerCase()>>
<<if $he == "i" or $he == "you" or $he == " " or $playerName == " ">>
Are you sure you want to sacrifice narrative clarity for the sake of being an insufferable smartass?
[[No|Name Your Character]]
<<linkreplace "Yes" t8n>>
<div align="center"><h1><b>[[Act I: In the Beginning]]</b></h1></div>
<</linkreplace>>
<<else>>
<div align="center"><h1>[[Act I: In the Beginning]]</h1></div>
<</if>>Dating Sim 0.0.1
20220829<span class="text"><<type 200ms element "span" start 1s none>>...<</type>>
<p></p>
<<type 220ms element "span" start 2s none>>...<</type>>
<p></p>
<<type 240ms element "span" start 3s none>>You...<</type>>
<p></p>
<<type 50ms start 5s none>>Where are you...?<</type>>
<span class="next">[[==>|Wake2]]</span>
</span><span class="text"><<type 50ms element "span" none>>A hospital? What happened...?<</type>>
<<type 50ms element "span" start 3s none>>You feel<</type>> <<type 50ms element "span" start 3s none>>okay? Your head kind of hurts, but you don't feel injured or sick.<</type>> <<type 50ms element "span" start 3s none>>But you don't remember coming here.<</type>>
</span>